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Type any hero name in the search box (e.g. Marcel) to jump straight to their row, or use the role filters to compare only Tanks, Mages, Marksmen, Assassins, Fighters, or Supports.
Hero vs Hero win rate heatmap. Select a role to compare matchups, then click any cell for strategy tips.
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The MLBB matchup matrix is a hero vs hero heatmap that shows who beats who in Mobile Legends: Bang Bang. Every hero is mapped against every other hero, so you can see at a glance whether a lane is favorable, even, or a losing fight before you lock your pick. It is built for counter-picking in ranked and tournament drafts: find the heroes that punish an enemy pick, avoid the matchups stacked against you, and read a strategy tip for the tough lanes.
For a single hero's full counter list, recommended items, and ban priority, open that hero in the Counter Picker. To see raw win, pick, and ban rates by rank, head to hero statistics.
Type any hero name in the search box (e.g. Marcel) to jump straight to their row, or use the role filters to compare only Tanks, Mages, Marksmen, Assassins, Fighters, or Supports.
Each cell is the row hero's win rate against the column hero. Green means favorable (roughly 54% and up), gold is an even matchup (about 47% to 53%), and red is unfavorable (46% and below). Deeper colors mean more decisive matchups.
Click any cell to see the exact win rate, a Favorable or Unfavorable verdict, and a strategy tip for that pairing, plus a link to the row hero's full counter guide.
Matchups with a reliable head-to-head sample use measured win rates drawn from Moonton's official GMS and MAPI statistics, layered with our editorial counter notes to explain why one hero holds the edge. These verified matchups carry a specific strategy tip when you open the cell.
Pairings without enough ranked data to be confident are shown as a neutral estimate close to 50% and are clearly labeled Estimated when you open them, so you always know which numbers are measured and which are approximations. Win rates shift every patch, so treat the matrix as current-meta guidance (Patch 2.1.88) rather than a fixed ruleset, and confirm against the latest patch notes before a serious draft.
The most decisive counter matchups in the current meta, each backed by ranked data. These are the pairings worth memorizing for draft.


Tanky heroes or those that deal damage over time such as Balmond and Fredrinn.


Tanky heroes or those that deal damage over time such as Balmond and Fredrinn.


Akai is countered by heroes with CC removers or transformation abilities that allow them to escape or counter Akai's Ultimate, such as Nana and Diggie.


Akai is countered by heroes with CC removers or transformation abilities that allow them to escape or counter Akai's Ultimate, such as Nana and Diggie.


Aldous is countered by heroes who are strong in the early game. They would make it very difficult for Aldous to build up the damage buff he needs. Heroes like Martis and Dyrroth are good examples here.


Aldous is countered by heroes who are strong in the early game. They would make it very difficult for Aldous to build up the damage buff he needs. Heroes like Martis and Dyrroth are good examples here.


Alice is countered by heroes with Execute or Healing Reduction who can impede her from healing herself during the Ultimate. Heroes like Baxia or Martis can reduce her healing or kill her before she can heal.


Alice is countered by heroes with Execute or Healing Reduction who can impede her from healing herself during the Ultimate. Heroes like Baxia or Martis can reduce her healing or kill her before she can heal.


Alpha is countered by heroes that are very mobile, such as Chou and Gusion, because they have a lot of ways to dodge Alpha's skills.


Alpha is countered by heroes that are very mobile, such as Chou and Gusion, because they have a lot of ways to dodge Alpha's skills.


But he can be countered by heroes with powerful control abilities like Franco and Johnson. If controlled, Alucard won't be able to steal HP and can be easily eliminated.


But he can be countered by heroes with powerful control abilities like Franco and Johnson. If controlled, Alucard won't be able to steal HP and can be easily eliminated.


Angela is countered by nimble Assassins with burst damage, such as Ling and Harley.


Angela is countered by nimble Assassins with burst damage, such as Ling and Harley.


Argus is countered by Tanks with high Physical Defense, like Gatotkaca and Tigreal, because a lot of his damage comes from Basic Attacks.


Argus is countered by Tanks with high Physical Defense, like Gatotkaca and Tigreal, because a lot of his damage comes from Basic Attacks.


Arlott is countered by tanky Fighters that can withstand lots of damage, like Thamuz and Fredrinn, because he lacks the burst to take them out quickly and will lose in a prolonged battle.


Arlott is countered by tanky Fighters that can withstand lots of damage, like Thamuz and Fredrinn, because he lacks the burst to take them out quickly and will lose in a prolonged battle.
A matchup is how one hero performs against another in a head-to-head lane or teamfight. Some heroes hard-counter others through range, crowd control, sustain, or burst, while many pairings are close to even and come down to skill and rotations. The matchup matrix maps every hero against every other hero so you can spot favorable lanes before you lock in.
Search for the hero in the matrix or filter by role, then read across their row: each cell is that hero's win rate against the column hero. Red cells are the matchups they lose, so those column heroes are the counters you want; green cells are heroes they beat. Click any cell for the win rate and a strategy tip. For a deeper breakdown of a single hero's counters, items, and bans, open that hero's page in our Counter Picker.
Matchups backed by ranked counter data show a measured win rate and a specific strategy tip sourced from Moonton's GMS and MAPI statistics plus our editorial counter notes. Pairings without a reliable head-to-head sample are shown as a neutral estimate close to 50% and are labeled Estimated when you open the cell, so you can tell verified matchups apart from approximations.
Cells are color-coded by the favored hero's win rate. Roughly 54% and above is favorable (green), about 47% to 53% is an even matchup (gold), and 46% or below is unfavorable (red). The further a value sits from 50%, the more decisive the matchup, so deep green or deep red pairings are the ones most worth respecting in draft.
Win rates track the live ranked meta and refresh with each Mobile Legends patch, so counters shift as heroes are buffed, nerfed, or reworked. The current patch is shown beneath the matrix. Always cross-check against the latest patch notes before a ranked or tournament draft.
Yes. The matchup matrix is completely free with no account or download required. Browse every hero vs hero pairing, filter by role, and open any cell for a counter tip. It pairs with our free Counter Picker, Tier List, and Draft Simulator.
The MLBB Matchup Matrix is a free hero vs hero counter tool for Mobile Legends: Bang Bang. Win rates are sourced from Moonton's official GMS and MAPI statistics plus editorial counter analysis, and refresh with each patch. Stats reflect approximate values and may differ from live game data. Not affiliated with Moonton.